Thief 4 Technical Director: Gap Between PC And Consoles Is Reduced

According to Thief's art technical director, Jean-Normand Bucci, the gap between current gaming PCs and consoles have been "massively reduced" and that the new consoles "are very strong, very powerful". Although PC systems are always brought better eye-candy than consoles, the gap is less for developers now that consoles bring DirectX 11 support.

During an interview with DSOGAming, Bucci noted that the new consoles are not only quite powerful, but also allow for much more than what an average console gamer is used to. The PC is still at the top of the performance chain, and will probably still be as we draw away from the launch of the next-gen consoles, but next-gen consoles now also (finally) allow high-end effects and rendering resolutions approaching 1080p.

On the other hand the PC version of the upcoming Thief game will definitely support multi-threading, AMD's Mantle API and other features that will have a greater benefit on the PC rather then on consoles.

Thief is scheduled for release on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC on February 25th in North America and February 28th in Europe.

You can check out more details from the interview over at DSOGaming.com.

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