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  1. #11
    ROG Enthusiast Array
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    Quote Originally Posted by Chynonyno View Post
    I am following all the steps of the PDF to carry out the update and it gives me an error.

    1. Conect USB 3.0

    2. HDMI 2

    3.open the software and click Refresh to check whether the Device is connected successfully

    What am I doing wrong?
    You need put in USB3.0 uplink port cable from the monitor asus box

  2. #12
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    Quote Originally Posted by superrocko View Post
    It's the same. You recognize Local Dimming problems?
    Local Dimming with HDR and v024 don't work correctly with mine. It is more or less permanentely off.
    Tested on Resident Evil Village and Shadow of the Tomb Raider
    I dont know if i have Local Dimming problems because i don use Local Dimming.but i think LD is broken in this FW update

  3. #13
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    It's confirmed now, that Local Dimming is broken with v024.
    Solution: Rollback to v023. I will do this tomorow, support want to send me the v023 firmware.

  4. #14
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    Apr 2016
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    Quote Originally Posted by Ecmslee View Post
    The "old" v024 and the current one are the same. I verified that they have the same checksum.


    Do you have another computer that you can try the update with?
    Why should my computer be an impediment?

    I do all the steps that need to be followed to try to update and there is no way.

    I do it from a 1080Ti and Windows 10

  5. #15
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    Just a warning v024 bricked my monitor while following the directions installed the firmware than shut off and never turned back on before.

  6. #16
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    updated to v24 no problems here it’s a lot better especially the dynamic dimming, don’t get big black circle shadows around text no more
    Last edited by MikeBurrows92; 01-31-2022 at 09:03 PM.

  7. #17
    New ROGer Array Les_Garten PC Specs
    Les_Garten PC Specs
    Laptop (Model)Alienware OLD
    Motherboardz690 Maximus Hero
    ProcessorIntel i9-12900K
    Memory (part number)DDR5 64GB SK Hynix 4800mhz
    Graphics Card #1EVGA RTX GeForce 3080 Ti FTW3 Ultra
    Graphics Card #2EVGA Geforce Titan X (Old)
    MonitorAsus PG32UQ
    Storage #1WD Black M.2 850SN 2TB OS
    Storage #2WD Black M.2 850SN 2TB DOCS
    CPU CoolerNoctua DH14 Chromax
    CaseAntec 1200
    Power SupplyEVGA 1000 P2
    Keyboard Corsair K70 RGB
    Mouse Logitech
    Headset/Speakers Audioengine A2+
    OS Winders
    Network RouterpfSense

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    Jan 2018
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    Quote Originally Posted by Chynonyno View Post

    By the way, do you not notice the RED color of your monitor too saturated or is it just my unit?
    Yeah, you gotta back the saturation off. It's not just the Red

  8. #18
    New ROGer Array Ecmslee PC Specs
    Ecmslee PC Specs
    MotherboardAsus ROG Crosshair VIII Dark Hero
    ProcessorAMD Ryzen 9 5900X
    Memory (part number)G.Skill Trident Z Neo 32 GB F4-3600C16Q-32GTZN
    Graphics Card #1EVGA GeForce RTX 3080 10 GB FTW3 ULTRA GAMING
    Sound CardJDS Labs Element II
    MonitorPG348Q, PG32UQ
    Storage #1Samsung 980 Pro 2 TB
    Storage #2Western Digital Black 6 TB 3.5"
    CPU CoolerCorsair H115i RGB PLATINUM
    CasePhanteks Eclipse P500A
    Power SupplySeaSonic PRIME TX 1000W

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    May 2021
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    Be aware of what you are trying to achieve by adjusting the saturation on this monitor.

    Here is a measurement of the gamut volume on the PG32UQ at factory settings and eco mode off:
    Click image for larger version. 

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    The dotted line represents the target gamut for sRGB.

    Here is a measurement of the gamut volume in sRGB mode:
    Click image for larger version. 

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    Notice how the display gamut now closely matches the sRGB target.

    Now let's put the monitor in User mode so I can turn down the saturation. Here is the monitor with saturation at 25:
    Click image for larger version. 

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    Do you see a problem here? Yellow, red, magenta, and blue are under the target saturation for sRGB. Green and cyan are still way outside. The saturation control here is not uniformly adjusting all the colors for this monitor. If it did, I'd actually use it to dial in the correct sRGB gamut while retaining color temp control in User mode.

    The issue with blown out colors is not specific to the PG32UQ. It's actually a problem with how Windows handles wide gamut displays. Outside of color managed applications such as Lightroom and Photoshop, most things will look over saturated on a display that can output more than sRGB.

  9. #19
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    Quote Originally Posted by MikeBurrows92 View Post
    updated to v24 no problems here it’s a lot better especially the dynamic dimming, don’t get big black circle shadows around text no more
    That is, because local dimming feature is mostly off, it don't work correctly in games. See my pictures from Resident Evil Village. You can just look it yourself.

  10. #20
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    Updating to FW024 with DP cable and USB cable was successful. Just FYI to everyone.

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