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  1. #201
    ROG Guru: Green Belt Array mrwolf's Avatar
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    yea thx for the updates bro, be sure to let us know when Pcars is available for new ppl again, i got a lot of friends who want in lol..

    By the way, i went for a track day in Biecter near Oxford yesterday !! Was amaaazzing man ! I made sure to practice in Pcars in the Caterham and rented that out yesterday best experience of my life lool.. Although driving up there was even more fun in my C63, I hit like 175Mph racing my m8s Nissan GTR ) Good fun


  2. #202
    ROG Guru: Yellow Belt Array LeviathanPT PC Specs
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    Quote Originally Posted by mrwolf View Post
    yea thx for the updates bro, be sure to let us know when Pcars is available for new ppl again, i got a lot of friends who want in lol..

    By the way, i went for a track day in Biecter near Oxford yesterday !! Was amaaazzing man ! I made sure to practice in Pcars in the Caterham and rented that out yesterday best experience of my life lool.. Although driving up there was even more fun in my C63, I hit like 175Mph racing my m8s Nissan GTR ) Good fun
    Aww man, that must have been sweet

    How do you compare the handling of the real life caterham with the current version in pCARS? Could you share your thoughts @ the official forums using the links below depending on which car you rented?

    Caterham Classic
    Caterham R500

  3. #203
    ROG Enthusiast Array Eric127212's Avatar
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    That looks absolutely amazing, I actually have to upgrade my GPU soon. I will definitely be looking into this, the graphics look crisp.

  4. #204
    ROG Guru: Yellow Belt Array LeviathanPT PC Specs
    LeviathanPT PC Specs
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    A new month has begun and with it comes some great news about Project CARS development that i believe you will enjoy.

    Two new tracks were announced, Old Northampton (Historic Silverstone ‘75) and Fort Felix (fictitious). The last one looks just fabulous and has been the stage of some amazing screenshot sessions by the community as you can see below.


    There have been also a lot of amazing new implementations in terms of physics and car behavior into the game that have changed the feeling and the way the cars respond greatly.

    Penalty Systems (Ballast Weight): Is a weight ballast system for performance balancing of cars/players, particularly in MP but also for single player stuff as well, they will allow cars with different performance levels to compete with each other in a much more balanced way.

    There will be 2 modes:
    Manual - Ballast can be added to balance the performance of cars when setting up an event/championship for single and multiplayer modes by the event creator. Ballast weight can be added up to a maximum defined for each vehicle in 1kg steps.
    Automatic - Additional weight will be added to a player’s vehicle, up to a pre-defined maximum, based on previous race results in a series/championship/group of races in either single or multiplayer mode. This weight penalty would not have an effect outside of the specific series where Success Ballast is set to be active.

    Air Pressure and Altitude Based Air Temp – Now it’s possible to generate air pressure (pa) and altitude base air temp based on altitude of the track. This will affect your car performance greatly depending on the track height which adds more realism into the game.

    Volumetric Throttle System – This is a new feature that calculates torque output using an approximated manifold pressure. Side effects include air restrictor effects, possible better metrics for sound system to use, fun engine response changes with the atmosphere among other things. One of the things it will also do is change the 'neutral' throttle position - where the engine is producing zero net torque - to be much lower in the pedal's travel. You'll have much better precision over the torque and the sensitivity curve will change naturally through the rpm range. A great side effect is that you get much more of a feel for the clutch bite point from standstill. Because you have a certain amount of air going in to the engine at idle and air is directly related to torque, as the clutch starts to bite and rpm drops the air available produces more torque.

    Brake Mapping - This controls the level of engine braking and is a fairly abstract value. Think of it like a vacuum line connected to the throttle, so that it opens up more at high rpm to relieve some of the intake manifold vacuum (the major source of engine braking torque). All you really need to know is that 0=lots of engine braking and 10+=very little engine braking.

    Restrictor Size - This changes the size of the restrictors/throttle bodies on the engine to control the amount of power produced. This will ultimately move out of the setup screen and become part of the event setup, only adjustable by the event administrator. For now it needs to be somewhere everyone can work with for testing. As a result it's possible to create a 600hp Asano X4, for example. Honor system will be required for multiplayer with these cars. Do play around with this on the cars that have it enabled. A particularly cool one is the Caper stock car which has a minimum restrictor size similar to what was used at restrictor plate tracks in 1990. You'll notice that not only does the power level reduce from 650 to 400hp, but it also moves down to a much lower rpm simulating the choking effect of the smaller air aperture. Cool stuff.

    So as you can see, all these features will work together, gone is the time of the large 'deadzone' when you start to press the pedal; the engine starts producing positive torque very quickly now and you will have a much larger range for modulation.
    Snappier throttle response at low rpm. A car's peak power may vary a bit from track to track. This is because we now use ambient air pressure as part of the engine torque calculations, so things like elevation and weather will have an impact on engine performance.


    A improved tire model was also included, it’s a non-race able version currently, that allows us to see how flat spotting will work in the future and so far the results have been great !

    Amongst these changes there have been some new info about Project CARS moving to Steam in the near future allowing everyone to access all the great features that Steam allows:

    For those unaware, here are some of the benefits of the Steamworks platform:
    Authentication
    Friends system
    Invitation system
    Achievements
    Matchmaking
    Ranking system
    Leaderboards
    Ghost storage for all players
    VOIP
    DLC packages
    Community portal
    Digital delivery and automatic updates

    These are just some of the great features and benefits but there will be more.

    That's all for now, here's some images and videos for you to check out, also be sure to join us at our Steam Group for the latest news and info about pCARS.


    Last edited by LeviathanPT; 06-09-2013 at 01:53 PM.

  5. #205
    ROG Guru: White Belt Array Adhy Dharma FN's Avatar
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    Nice!!! Thanks man...

  6. #206
    ROG Guru: Green Belt Array mrwolf's Avatar
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    Nicccee thanks for the update bro..

    I hadnt played Pcars for like almost a month untill last night and WOOW they have really developed the handling and tire models.. the game feels completely different now Very very realistic and fun.. love how you can actually feel the tires gripping and giving way now..

    Btw i just became a proud owner of a Nissan GTR 2012 R35 Picking it up monday mornin cant waitt !!!

    Last edited by mrwolf; 06-15-2013 at 08:05 PM.


  7. #207
    ROG Guru: Yellow Belt Array LeviathanPT PC Specs
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    Quote Originally Posted by mrwolf View Post
    Nicccee thanks for the update bro..

    I hadnt played Pcars for like almost a month untill last night and WOOW they have really developed the handling and tire models.. the game feels completely different now Very very realistic and fun.. love how you can actually feel the tires gripping and giving way now..

    Btw i just became a proud owner of a Nissan GTR 2012 R35 Picking it up monday mornin cant waitt !!!

    Jesus man you own so many cool cars
    That's an amazing one, i love that with all my strenght !

  8. #208
    ROG Guru: Yellow Belt Array LeviathanPT PC Specs
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    Another month, another update on Project CARS.



    Nicolas Hamilton, brother of Lewis Hamilton, visited recently the Slightly Mad Studios and met with the developers, eager to get more hands-on with the Project CARS title and having always wanted to make a video game, Nicolas joined the developers for an informative and entertaining afternoon at their studio near Tower Bridge, London.
    During his time with the developers they discussed his time in the Renault Clio UK Cup, his current participation in the European Touring Car Cup, and how his experience on the track translates directly into the game.
    Nicolas grew up with his brother Lewis playing on some of the previous highly-acclaimed SMS titles GTR and GTR2 and has been an active member of the WMD community since November last year giving valuable feedback and suggestions since joining (WMD members can check out Nic’s thread right here ).


    Project CARS, from today onwards is integrated with Steam for every member of the Project CARS Community.
    All the current members can access Project CARS by getting their personal key from their official forum profile and adding it to steam, there’s still a lot of work to do before we can say it has a full integration (ex: with multiplayer features) but we are on the right track and this represents a big step forward in the development.

    Along with these great news, the development in terms of sound and visuals has been progressing quite nicely, currently there not much I can show you in this area but in the next update I’ll be sure to post some new images.
    Modders now have the ability to make their own driver suits and helmet designs, the community already started making some crazy outfits and helmet designs.

    To end this up, here’ s an amazing new trailer by Jonz.
    Last edited by LeviathanPT; 07-05-2013 at 05:41 PM.

  9. #209
    ROG Guru: Green Belt Array mrwolf's Avatar
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    As always Leviathan, thanks for the update glad to know Pcars is progressing well and im really enjoying the game more and more now.. Been busy with my car tho p I sent it off to Litchfield already for a stage 1 upgrade and new transmission software Should a beassst when i get it back lol 570bhp!

    Anyways here some nice shots i took when cleanin the cars and a crazzy video i saw the other night )

    ]





    https://www.youtube.com/watch?v=rR3tpYnF0t4

    This shows the true potential of the GTR !!! I know Pcars is a proper GT racing sim game, but i hope we get some of these crazy street cars in too at some point


  10. #210
    ROG Guru: Yellow Belt Array LeviathanPT PC Specs
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    Damn that's awesome man, i want to have a garage like that

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