Hi there!
🙂Seung-Woo Kim, senior application engineer at Intel:
"We made extensive use of Intel® VTune Performance Analyzer and the Intel® Thread Profiler, ITT 3.0," Kim continued, "resulting in a substantial performance improvement in the flight simulator."
"To enhance the visual quality of the simulation, a number of threading techniques were used. The first thread manages the game rendering and processes the artificial intelligence and physics algorithms. On a system platform with more than one core, multiple terrain tessellation simultaneously executes on the second, third, and fourth cores. Digital elevation model loader and texture composition tasks are encompassed in this processing as well."
So uses four threads;)