cancel
Showing results for 
Search instead for 
Did you mean: 

TweakTown:How much VRAM do you need at 1080p, 1440p and 4K with AA enabled?

01_Wolverine
Level 12
Hi All,here is some results from TweakTown testing. I do 1440p

Quote:

Results

1080p: Far Cry 4 actually doesn't perform too badly at all at 1080p, but with AA enabled you're going to need 3GB+. When it comes to The Witcher 3, AO doesn't do too much at all to VRAM consumption. Battlefield 4 consumes another 20% VRAM or so at 1080p with AA enabled while Metro: Last Light uses another 30% or so - up to 1.3GB of VRAM.

Shadow of Mordor really loves its VRAM, with 4.7GB of VRAM being used at just 1080p with AA enabled, up from the 3.3GB used without AA. GTA V doesn't use much more VRAM with AA enabled at 1080p, while Tomb Raider uses another 180MB of VRAM for a total of 1.5GB at 1080p.

1440p: 2560x1440 is where the VRAM begins to get stressed out, starting with Heaven using 1.6GB compared to 819MB - a 100% increase in VRAM consumption. But Far Cry 4 is where the fun starts, with 3.7GB used, up from 2.8GB without AA. The Witcher 3 again doesn't consume much more at all, you don't notice any difference between 2168MB and 2197MB being used.

Battlefield 4 jumps up from 1.9GB to nearly 2.3GB at 1440p with AA applied, while Metro: Last Light uses another 200MB+ of VRAM at 1440p with AA enabled. Shadow of Mordor uses just under 5GB of VRAM at 1440p with AO enabled. Grand Theft Auto V uses much more VRAM at 1440p with AA enabled, jumping up from 3.9GB to nearly 4.6GB of VRAM.

4K: This is why you're here once again, to see 4K results with AA enabled. Starting with Heaven, which leaps from 1.3GB to a huge 3GB of VRAM consumption with AA enabled. Far Cry 4 uses a huge 5.7GB at 4K with AA enabled, a large jump from the 3.7GB without AA enabled.

Ambient Occlusion enabled in The Witcher 3 sees the game using another 200MB of VRAM, while Battlefield 4 uses nearly 3GB of VRAM with AA enabled versus 2.3GB without AA. Metro: Last Light consumes just over 2GB of VRAM with AA enabled, versus the 1.6GB used without AA.

Shadow of Mordor really enjoys the VRAM at 4K with AO enabled, jumping from 3.9GB to 5.4GB while GTA V absolutely leaps up from its 4.3GB to a huge 6.4GB of VRAM consumption with AA enabled at 4K.

8K: Bonus round! I ran Shadow of Mordor at 4K with 200% super sampling, which renders the game at 7680x4320, or 8K. At 8K, Shadow of Mordor consumes a mammoth, VRAM-busting 8.4GB of VRAM.

Battlefield 4 on the other hand, I could run with AA enabled, and disabled. At 7680x4320 without AA, Battlefield 4 was using 5.2GB of VRAM, while 4xAA enabled saw this skyrocket to a huge 7.5GB of VRAM.



Read more at http://www.tweaktown.com/tweakipedia/90/much-vram-need-1080p-1440p-4k-aa-enabled/index.html
3,830 Views
2 REPLIES 2

sWaZi_sKunk
Level 7
HOLY VRAM BATMAN

So it's as much people expected.

970 high/980 ultra 1080p
980 high/980ti ultra 1440p
980ti high/ Titan X ultra 4k
(sorry for AMD ignorance)

Personally I bought the 980 because I haven't seen a 1440p monitor let alone 4k that I would suffer (looking at you ROG Swift) but with g-sync curved high hz monitors around the corner, I think I'm going to pick up a Poseidon 980ti and use the 980 as my PhysX engine.

I won't be making the switch to 1440p untill 120+hz however. I'm not letting go of my 3d vision just yet.
ROG2015 Back in Red&Black
NZXT.H440 ~ M7F ~ i7-4790k ~ Poseidon GTX980 ~ G-Skill 2400 16gb ~ 850Pro 256gb ~ ThermalTake 1050w DPS ~ VG248QE

sk2play
Level 13
The best answer most don't consider is system ram to back up the GPU Ram
1K 16GB 2GB GPU
2K 32GB 3/4 GPU
4K 64GB 6/12 GPU
Corsair 500R Case, H110 Hydro, 1200AX PSU, Asus Maximus Hero VI MB, Intel 4770K CPU, Gigabyte GPU GV-N98TWF3OC-6GD, G-Skill Trident 2400MHz 32GB, Crucial M500 960GB SSD, Seagate 6TB HDD x2, Creative SBZ to Denon AVR-4311ci - Infinity Primus 5.1 w/Klipsch Sub XW-300d, HP ZR30w 30" S-IPS LCD, W10 64bit