PG278Q has 144Hz refresh, PG278QR has 165Hz refresh. Refresh rate = number of times the display is drawn/redrawn per second = maximum possible fps that can be displayed (without G-Sync throttling fps down to reduce tearing and stutter, lol).
Ask how many games do you actually play at 144fps? And would 165fps make these games any better?
Some reviewers (and all salesmen) claim that they can immediately see the "huge" difference between 165Hz vs 144Hz by eye. I never saw any difference, neither did any of my hardcore nerd buddies, even while balancing various quality settings on games pushed from 150fps to 200fps.
At 144Hz a display needs to draw/redraw those frames (or even single pixels) in slightly less than 7ms, at 165Hz in slightly more than 6ms. So <1ms response time is really quite overkill, <5ms is more than enough.
These two Swifts are otherwise nearly identical.PG278Q uses (discontinued) AUO M270Q002 V0 TN panel, PG279Q uses AUO M270Q008 V0 AHVA panel, PG278QR uses a "newer" AUO TN panel (rated at 165Hz refresh).
PG278Q overclocks the NVIDIA G-Sync "1.2" Module from 120Hz to 144Hz. PG278QR overclocks the NVIDIA G-Sync "1.2a" Module from 144Hz to 165Hz.
Both models can display 24-bit (>16.77M) colour depth, although sRGB spec on the PG278QR 100% vs PG278Q 93.9%.
Both models have 1000:1 Static Contrast but Dynamic Contrast on the PG278Q is 1000000000:1 while the PG278QR is merely 20000000:1.
sRGB is a colour standard - so colours used on displays, cameras, printers, software, games, and internet are reproduced accurately (to the human eye). 93.9% sRGB means only 93.9% of the RGB colour space (visible colour spectrum) has exact fidelity, in practice it's usually the extremely dark (blackish) RGB tints which are inaccurate enough to fall out of sRGB compliance.
Contrast ratio is a measure between the brightest (whitest) and the dimmest (blackest) pixels on screen. Static contrast is what you see on stillframe images (photos). Dynamic contrast is what you see on multiframe images (videos, games). Dynamic contrast ratios are largely improved through codecs and software manipulations, higher ratios can make videos/games look better but aren't as meaningful as their huge values imply.
Debate over the merits of TN-vs-IPS never ends. All I can say is that I think descriptions of "washed out" colour/clarity on TN are much overhyped: premium TN displays produce excellently rich and vibrant colours, IPS does indeed look a little better but it's really only noticeable in a direct side-by-side visual comparison. Swift monitors aren't about *colours* anyhow, elite professionals would never do film or photo work on a Swift, lol. Swift monitors are about *motion* and about displaying things in motion as smoothly and flawlessly as possible, allowing for immersive experience through uninterrupted (game) flow.
PG278QR of course comes with the latest-and-greatest OSD/firmware which includes a larger suite of features, programs, and toys (er, "ROG Gaming Technologies"). If you make good use of these things then the new Swift likely includes features and add-ons and improvements you just won't want to live without. If (like me) you basically never use any of them at all (except experimentally) then the new Swift likely provides a bigger pile of tech toys you'll basically continue to never use.
I don't think upgrading PG278Q to PG278QR is worth the cost. I think upgrading PG278Q to PG27UQ would be far smarter.
I'd also wait until the current scandals about "G-Sync DRM" and "chipless/software G-Sync emulation" play out. If things go badly for NVIDIA then G-Sync take a significantly price hit (to reach parity with FreeSync) ... or it might suddenly become a defunct proprietary standard. It's also worth waiting for details on upcoming AMD GPU offerings - they've lagged for years and but now they're back in the game - it might even turn out that you want a FreeSync monitor more than a G-Sync monitor, lol.
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