08-23-2017 09:59 AM - last edited 3 weeks ago by ROGBot
08-23-2017 07:16 PM
Walidmc89 wrote:
Hi All,
I've start a project to integrate AuraSync with DoTA2
but when I set color for the GPU it always going to set like breathing and I wanted it static.
I tried to set the mode 0,1,2,3,4.. but it always the same.
everything going well with my Motherboard but not with the GPU. and Unfortunately I don't have Aura based keyboard neither a mouse.
So I request a documentation for using this SDK. I know there are few functions but still need to clear the using of they.
and I want to tell that I got always two messages when I start my App after building or debugging says: "Install driver failed" and "start driver failed".
is there any idea to solve this problem.
My AuraSync Hardware are
Asus maximus IX formula.
Asus GTX 1080Ti O11G.
thanks in advance.
08-24-2017 08:15 AM
AkaNe@Asus wrote:
Hi Walidmc89,
Can you confirm you are using the latest v2.02 AURA SDK?
Regarding the GPU mode, could you show your code?
SetGPUMode(GpuLightCtrl[0], 0);
GPULightControl* GpuLightCtrl = new GPULightControl[count];
EnumerateGPU(GpuLightCtrl, count);
DWORD t = GetGPULedCount(GpuLightCtrl[0]);
SetGPUMode(GpuLightCtrl[0], 0);
BYTE *color = new BYTE[t * 3];
ZeroMemory(color, t * 3);
for (size_t i = 0; i < t * 3; ++i)
{
if (i % 3 == 1)
color = 0xFF;
else if (i % 3 == 2)
color = 0x00;
else
color = 0x00;
}
SetGPUColor(GpuLightCtrl[0], color, t * 3);
SetGPUMode(GpuLightCtrl[0], 0);
SetGPUMode(GpuLightCtrl[0], 1);
08-25-2017 12:42 AM
Walidmc89 wrote:
Thnx for replying AkaNe,
I update the dll's and the error messages gone :D,
but still the GPU making the color fading like the Aura Asus software "Breathing" I just want to be static
I edit the original code from the SDK to be like this:
GPULightControl* GpuLightCtrl = new GPULightControl[count];
EnumerateGPU(GpuLightCtrl, count);
DWORD t = GetGPULedCount(GpuLightCtrl[0]);
SetGPUMode(GpuLightCtrl[0], 0);
BYTE *color = new BYTE[t * 3];
ZeroMemory(color, t * 3);
for (size_t i = 0; i < t * 3; ++i)
{
if (i % 3 == 1)
color = 0xFF;
else if (i % 3 == 2)
color = 0x00;
else
color = 0x00;
}
SetGPUColor(GpuLightCtrl[0], color, t * 3);
but still the color fading
and I've usedSetGPUMode(GpuLightCtrl[0], 0);SetGPUMode(GpuLightCtrl[0], 1);
in different times
10-04-2017 07:32 PM
AkaNe@Asus wrote:
In addition, we will soon have some documentation to explain each function.
10-19-2017 02:51 AM