Sonic Radar

Sonic Radar is and onscreen overlay that visually represents sound activities according to their positional location. It is designed as a gaming aid for pro/am gamers, those hard of hearing or unable to use in-game audio clearly. It does not interfere with game files, nor does it represent anything more than the game engine produces.

ROG-Sonic-Radar

Sonic Radar General Usage

Sonic Radar gives a strategic advantage on some very particular or crucial moments in a gaming session, such as the following situations:

- Infiltration
- One versus one
- Hiding
- Scouting
- Being threatened from outside the gamers sight range (draw distance)

Sonic Radar is less efficient in the middle of a dogfight, but during intense multi-foe battles there’s little to no opportunity to look away from the action on the screen in order to absorb other input.

The purpose of the Hide/Unhide shortcut for Sonic Radar, and the Enable/Disable shortcut for the enhancer is to give a quick access to the Sonic Radar, so the user can enable it when they need it most (in the scenarios described above), yet it’s not distracting at other times. An analogy would be using a scope on a sniper rifle. The scope is extremely useful if you need to assistance to aim on a (distant) target, but of course there is no reason to zoom all the time.

Footstep enhancements

Generally speaking Footsteps, Gun Shots and Voice can share a similar frequency range, depending on the sounds used in the game. Because Sonic Radar does not affect the game engine/game play, it simply analyses the sounds being passed through the ROG sound card, it’s impossible to absolutely isolate one from another. However, in particular scenarios highlighted above, Sonic Radar is best used as strategic advantage or when the target is out of the gamers sight. 

Resolution/ Sonic Radar Moveable Zone

We deliberately put the Sonic Radar OSD placement in an rectangle area which is smaller (height and width) than the total screen resolution. This is because most the games use the edges – especially top and bottom – to display game information such as life, ammo, map, inventory or load-out details. Since Sonic Radar does not attempt to change the core game files or engine rendering output, therefore we had to apply a more general rule to avoid overlap with the Sonic Radar OSD.

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